Eldervale

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Eldervale is an idle RPG: train skills, fight and build a township that keeps growing while you're away. Log in to continue, or create an account to start.

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20 / 20

Eldervale

An idle RPG — build your township, master your skills, and grow strong while you're away.

Skills

Browse a skill, then choose an activity to train. A coloured marker shows what is running.

Woodcutting

Chopping Birch...
Level 1
0 / 50 xp
Skill settings
Mastery Pool

Choose resource

Regions

    Survey Journal

    🐾 Companions

    ⚙️ Machines

    🦴 Hides

    🤝 Recruitment

    Frontier Accord

    👑 Leadership

    💱 Trading

    🗝️ Thieving

    Action Queue

    Queued next

    Add to queue

    Automation presets

    Combat

    Not fighting
    You — HP: 20 / 20

    Target

    Every enemy you'll meet carries a little of the Sundering's old wrongness — goblins scattered by it, bandits hardened by it, worse things drawn to wherever it lingers thickest.

    Combat Preparation

    Combat log

    Equipment

    Weapon

    Armor

    Head

    Gloves

    Boots

    Legs

    Belt

    Shoulder

    Bracers

    Off-hand

    Cloak

    Amulet

    Ring

    Trinket

    Combat Profiles — 0 of 3 saved
    Equipment Sets

    Inventory

    Enemies drop chests and keys. One key opens any chest; tougher enemies drop better chests.

    Market

    Eldervale Township

    🌿 Steward's Report

    🔥 The Smeltery

    Villagers: 0 / 0

    Villagers gather in the background, even while the game is closed.

    Individual villagers

    Town project: Founders' Square

      Town project: Grand Kitchen

      Contracts

      Contract Token Shop

      Bulk Commissions

      Prosperity

      Buildings

      Trophy Hall

      Treasury

      Roads

      📜 The Founding Myth — The Sundering

      The township of Eldervale is taking shape as you build in Hearthfell Vale. The Vale is a gentle stretch of ground the Sundering left standing, and little else; everything you build here is the first real claim anyone's staked on it in longer than anyone in the Vale can say.

      Long before the first house rose in Hearthfell Vale, the world was whole — one unbroken land beneath a single sky, its people bound by no borders but the reach of their own two feet. The old chronicles call it simply the Whole Age, and say it ended in a single night.

      No two accounts agree on the cause. Some blame a quarrel among the old wardens of the land, their bickering curdling into something that tore the earth apart. Others speak of a wound in the sky itself, a wrongness that seeped down into stone and root alike. The Cindermark's fire-keepers tell it as a punishment; the Vigil of Ash's oldest oaths call it a trial. What every telling agrees on is the result: the Sundering. In one night, the Whole Age's single land cracked into the fractured country that stands today — the gentle bowl of Hearthfell Vale torn from the tangled dark of Greywood Marches, the cliffs of the Sundered Coast wrenched from ash-choked Ashfall Steppe, the frost of Frostmark Peaks pushed high and cold, and beyond it all, the Blightreach, where the wound never fully closed.

      Something of that old wrongness still lingers at the world's edges. It is there in the restless dead who walk the Sundered Coast's tide-lines, in the raw aether that gathers thickest where the Blightreach's sky hangs lowest, in every old ruin that turns up ore no living smith remembers naming. The founders of Hearthfell Vale built their first house on the one patch of ground the Sundering seemed to leave gently — not because it was safe, but because it was survivable — and every generation since has pushed a little further out from that first hearth-fire, reclaiming the world one region at a time.

      Whether the wound will ever close, or whether the fractured country is simply what the world is now, is a question no chronicle has yet answered.

      Talents & Prestige

      A talent point isn't just practice — it's the particular, hard-won knack the Sundered world seems to reward those who keep pushing outward.

      Skill perks

      Prestige shop

      Quests & Goals

      Word travels slowly across a fractured country. These are the tasks and ambitions that guide your journey in Hearthfell Vale.

      📌 Pinned Goals (0 / 5)

      Quests

      Ready to claim

      🎯 Possible Goals (Suggested Milestones)
      📜 All Quests
      Treasure Map: The Sunken Chart
      Region Journey: The Saltglass Crossing

      Statistics

      News

      Updates

      Guides

      Lifetime stats

      Pets

      📖 Adventure Journal (0)

      📖 Bestiary (0)

      🧭 Resource Codex (0)

      Collection

      Recently unlocked

      All achievements

      Game controls

      Game is running

      Saves

      Save & Transfer

      Download as file

      Cloud sync

      Cloud save history

        Saved versions

        Keyboard

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        Release & Diagnostics

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